With 'The Division 2', the mission is to save Washington

With 'The Division 2', the mission is to save Washington


In the videogame, agents must save American citizens from a new attack.


  A society that faces war and political conflicts after the devastating impact of an epidemic that ended society. Tom Clancy's The Division 2 , the launch of Ubisoft, seeks to reaffirm the success of the first installment and add new elements to make it even more challenging to survive in this post-apocalyptic landscape.


The video game, framed in the universe of military histories of the writer Tom Clancy, develops a plot in which a unit of secretly trained agents must go out of hiding with the mission to survive and protect the citizens of the American capital a new attack on the Nation.

  The action of this title RPG (RPG for its acronym in English), begins with the effects of a devastating viral pandemic that expanded during Black Friday and swept the United States in just one week. The first delivery toured a devastated New York in which, to combat the attack, the Government activated a unit of agents who led a life of incognitos. For the second part, after seven months, new rumors arrived about a new blow toWashington DC. In the videogame, the agents have their base of operations in the White House where they coordinate the main missions and strategic places to take back the city. Constantly, players must find weapon improvements to survive on the streets. Each mission accomplished promises a better booty.


The developer built a version of Washington that offers players an open world online.

Louis Trupin, director of international senior product, says that a remarkable aspect of the game is that the city is an actor that, in fact, reacts to the actions of the player and the evolution of the story.

"It's a real world, alive, that breathes on its own and reacts. Basically, there are many factions in the world where the action takes place. As the missions progress and the actions are carried out, the environment improves and the enemy's terrain decreases as the enemies weaken. The city changes as you get stronger, "says the director.

Attention to detail
In fact, in the video game can be found iconic elements of the American capital as the Lincoln Memorial, the time to Washington and the Capitol, as well as, of course, a White House in ruins that can be traversed. The detail for each place was meticulously thought by the developers. So they hired Chloe Hammoud, a historian who helped ensure that the experience feels as authentic as possible.

"We had the advantage of using GISdata. We know the species and age of each tree, the location of all the benches of a park, and many other things. We had to decide what was most important to capture the essence of Washington DC "said Chad Chatterton, the art director."We wanted to make sure we created a realistic environment, but it's a phenomenal challenge , " adds Trupin.

We had to decide what was most important to capture the essence of Washington DC

Ubisoft has indicated that he worked on many details to ensure that the world represented in Washington is consistent and consistent.

"Cars, for example, are on the road to evacuate, they are not randomly placed, we think so. You will notice that most vehicles no longer have gasoline. We always try to think well, go into the details to understand why things are so, so that it is a coherent reality and it seems that seven months have passed since a huge disaster, "Chatterton added. Trupin points out: "The goal is for us to reach a perfect version of the game from day one."

Under normal conditions, the main campaign takes 40 hours, but once the story begins and new features and characters are added, the player can realize that there is much more to explore.

It is possible to unlock additional skills through points or by completing secondary objectives. You can play both alone and with your team to fulfill the missions.

As for the way of playing, The Division 2 remains undeniably close to the logic of the first part. But with the advances in the creation of scenarios, the action feels new, because the world in which it happens is.

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